Showing posts with label Verizon. Show all posts
Showing posts with label Verizon. Show all posts

Sunday, April 26, 2009

Even the rumor of a Verizon iPhone could be a really good thing



Rumors are circulating that with the upcoming expiration of Apple's exclusivity with AT&T, Apple could very well be in talks with Verizon.

Apple could not possibly go wrong in developing a CDMA version of the iPhone for distribution on Verizon's network. Apple would not only gain access to an additional 80 million subscribers, but also to a significantly more robust 3G network. It is also very likely that Verizon has been looking to deploy the next generation of mobile broadband, Long Term Evolution. This would provide a much improved platform for the iPhone to really demonstrate its potential. In addition Apple would also gain expertise that could be used to access other networks. While only a minority compared to GSM operators, many operators worldwide still have CDMA networks deployed.

I, for one thing, will not be holding my breath, however. Verizon has a history of completely controlling the specifications of any device that touches its network. Branding will also probably be a point of contention during negotiations between the two power houses. Not to mention the app store, which is the ultimate antithesis to Verizon's tightly controlled walled garden. Another factor will be the technology itself. CDMA is a technology that was developed by Qualcomm, to whom Apple would have to pay royalties.

Regardless of the outcome, I am very much looking forward to the pressure that this threat will place on AT&T to improve its service.

Other related links: TechCrunch, Macrumors, Engadget

Monday, September 22, 2008

Oh, Verizon Stealing the Thunder from the G1... or Trying to

So much for the anticipation for the G1, which is due to be released tomorrow by T-Mobile. Today's big news, at least on my radar, is that Verizon is removing the long term contract requirement. Verizon now lets new subscribers sing up with just a month-to-month commitment. Even more surprising is that the operator will now accept any un-locked device.

There are obviously conditions for this to take effect. Customers must pay the actual cost of the device, which can amount to more than twice what customers are used to paying. Customers must also sign up for a Nationwide plan.

As expected, there is much speculation as to why Verizon would make this move. I do not buy the possibility that it was to prepare for 4G and the promise to attract AT&T subscribers then. It may be to deflect potential scrutiny from the FCC. One thing is for sure: given the high cost of devices and the fact that the only other CDMA network in the US is Sprint's month-to-month subscribers will have to think twice, and very hard, about bailing on Verizon.

Perhaps Android phones will be the reason. The iPhone on AT&T's slow and unreliable network is far from being it for me.

Friday, May 16, 2008

Android ditched for LiMo by Verizon… for Now




The Google versus evil carrier saga continues. Verizon Wireless announced today that it has joined the LiMo Foundation.

LiMo is an alliance that aims to create an open handset operating system based on Linux for Mobile. To date they not only have attracted 40 big industry names, but they have also launched a number of handsets:

• MOTO U9, MOTO Z6w, MOTOROKR Z6, RAZR2 V8, RAZR2 V8 Luxury Edition and MOTOROKR E8 from Motorola;


• NTT DoCoMo FOMA N905i, FOMA N905iμ, FOMA N705i and FOMA N705iμ from NEC;

• NTT DoCoMo FOMA P905i, FOMA P905iTV, FOMA P705i and FOMA P705iμ from Panasonic Mobile Communications, and

• SGH-i800 from Samsung.



While Verizon may not necessarily limit its support to LiMo, today’s move represents a blow for Android. It will be much more difficult to secure a significant footprint on mobile devices.

One thing that Google still has going for itself is the traction it has gained among developers (almost 1,800 Android Developer Challenge submissions). The only problem with this is that in the short term developers will gravitate to the fad of the moment. In the long term, however, it is those platforms that make the most economic sense that will result the winners.

All in all the jury is still out. The truth is there is plenty of room for all players. But as an important reminder… with fragmentation (and this seems to be getting worse instead of better), it is the developers who suffer in the process… and the ultimately loser is the consumer…

Monday, March 17, 2008

Incumbent Beware



One might expect that especially given the recent announcement of Google's I/O Web Forward open source conference during which Android will likely take the front stage, Verizon Wireless would be building some serious buzz around its own Open Development conference.

Rule number one: make sure that the main link on your press release works!! Yup, you know that link that points to all of the details about the thing you are announcing? Make sure the page is up especially if the conference is only but two days away (and the hot shot new entrant is stealing your thunder)!!!

So much for the anticipation... Hmm... although perhaps someone got an early start on that maintenance window...

On the other hand, here are the deets on Google I/O:



When: May 28-29 2008
Where: San Francisco @ West Moscone
Early Bird registration is $300
Attendee Registration is $400
And they even have the very generous gesture to offer student passes for just $50 each.

Why? (as if a reason was needed) An opportunity to see all of the best of Google's developers talk about all of Google's development platforms. Need I say more?

Regarding Verizon's open development conference, which is supposed to start this week on the 19th, I've been combing the Web for details today without much success. As soon as I find more information I'll be sure to post it.

Wednesday, January 30, 2008

Wednesday, January 23, 2008

One Small Step for Verizon, One Big Step for Mankind

Mark your calendars! March 19-20 is Verizon’s Open Development conference.

But what does this mean exactly? If you are an application developer, don’t book your flight to NYC just yet. For starters, the conference is not for all developers.

The first step towards enabling an open platform environment is getting device manufacturers on board and in sync with each other. This explains why the first conference targets device developers. During the conference Verizon will review its technical device standards. The question is are these “standards” standard with respect to the rest of the devices in the world?

On a side note: another, perhaps even bigger announcement is the “company’s desire to encourage innovation, give customers wireless choices, and quickly address opportunities to expand the wireless market”. I just love the sound of that!

Related posts: GigaOm, mobilebuzz

Sunday, January 20, 2008

Guitar Hero Any Time, Any Where!

Since this has become my latest addiction I thought I would post a quick review:

It is a really good app based on an outstanding video game. Hands On Mobile has done a superb job transposing the guitar-based UI to a handset.

  • It works just like Guitar Hero, except there are only three keys (instead of five)
  • The graphics are also pretty good and true to the game
  • The AV synchronization is almost perfect (every once in a while a note will be slightly off, but this is barely noticeable to someone who has worked on mobile video applications before)
  • The sound on the Verizon Chocolate is pretty good, especially with stereo head phones

What I didn't find optimal:

  • No free-demo available?! That’s kind of sketchy! So in order to try the game I had to pay for the 1st month’s subscription. Talk about a deterrent for some folks out there
  • Interesting pricing strategy going on here: only four songs available with the 1st month’s subscription. One can work his way up to fifteen songs total (three at a time). But given how addictive the game is, unless more songs are available soon, there will be little incentive for folks to renew their subscription beyond five months. This makes it better to simply pay the indefinite package upfront
  • The biggest drawback is that one can only have two songs residing in the phone at the same time. To switch from resident songs to the other two songs, the full songs must be downloaded. Translation: almost a minute to download each song (too bad one can’t take a Guitar Hero break during)
  • And the ever present problem with mobile anything: when I play to “Suck my Kiss” (by the Red Hot Chili Peppers) it feels more like “Suck My Battery” just after a few plays

The game is currently sold exclusively on Verizon phones. One can download it through Fun & Games on GetItNow (or the Brew deck for mobile geeks out there familiar with the term). One can pay $4.49 for a month to month subscription, or $11.99 to have indefinitely.



Tuesday, June 26, 2007

Keeping the Google Bus Mobile

I heard a rumor that Google’s approach for providing Internet access to its employees while they ride the commuter shuttle using WiFi was turning many of the indulgence accustomed and productive workers into disgruntled commuters. Instead of using WiFi, Google is rumored to want to supply its soon to be no-longer-disgruntled commuters with 1xEvDO cards. If the rumor is true, will this be the real outcome???

EvDO is absolutely fabulous because it relieves you from the infamous ‘hot spot’ dependency and very effectively delivers on the promise of “Internet Everywhere”. As with all wireless access technologies, however, user satisfaction highly depends on coverage. EvDO, whether it is provided by the more experienced provider Verizon Wireless or the newbie Sprint, is likely to have its “gray spots”. These are spots where EvDO may not be present and one may be temporarily switched to 1xRTT. This is the CDMA technology that preceded EvDO and which only transmits at about 128Kbps instead of over 1Mbps.

The other catch is capacity. When 20+ concurrent users get on EvDO cards all using the same bearer (part of the cell site that provides the connectivity to the rest of the network) they will probably find the bandwidth to be much less than the expected 1.4Mbps.

Throw economics into the mix and the whole thing just falls apart. For the average consumer the price of EvDO is on average $80+ for the card plus $50 to $60 per month for the service (granted, Google can probably pull off a mega-deal with a carrier). Multiply this by the 150 or more Google commuters, and compare the numbers to using instead just a few EvDO lines connected to WiFi routers that can service the 20+ employees at a time.

At the end of the day, however, EvDO is a great investment for improving employee productivity. For example, another rumor has it that at Google “Sunday is the new Monday”. Therefore, for Google the return on investment on EvDO cards for its employees may certainly go a lot further than the Google Bus.