Showing posts with label brew. Show all posts
Showing posts with label brew. Show all posts

Sunday, January 20, 2008

Guitar Hero Any Time, Any Where!

Since this has become my latest addiction I thought I would post a quick review:

It is a really good app based on an outstanding video game. Hands On Mobile has done a superb job transposing the guitar-based UI to a handset.

  • It works just like Guitar Hero, except there are only three keys (instead of five)
  • The graphics are also pretty good and true to the game
  • The AV synchronization is almost perfect (every once in a while a note will be slightly off, but this is barely noticeable to someone who has worked on mobile video applications before)
  • The sound on the Verizon Chocolate is pretty good, especially with stereo head phones

What I didn't find optimal:

  • No free-demo available?! That’s kind of sketchy! So in order to try the game I had to pay for the 1st month’s subscription. Talk about a deterrent for some folks out there
  • Interesting pricing strategy going on here: only four songs available with the 1st month’s subscription. One can work his way up to fifteen songs total (three at a time). But given how addictive the game is, unless more songs are available soon, there will be little incentive for folks to renew their subscription beyond five months. This makes it better to simply pay the indefinite package upfront
  • The biggest drawback is that one can only have two songs residing in the phone at the same time. To switch from resident songs to the other two songs, the full songs must be downloaded. Translation: almost a minute to download each song (too bad one can’t take a Guitar Hero break during)
  • And the ever present problem with mobile anything: when I play to “Suck my Kiss” (by the Red Hot Chili Peppers) it feels more like “Suck My Battery” just after a few plays

The game is currently sold exclusively on Verizon phones. One can download it through Fun & Games on GetItNow (or the Brew deck for mobile geeks out there familiar with the term). One can pay $4.49 for a month to month subscription, or $11.99 to have indefinitely.



Saturday, December 01, 2007

My Location: Google is Not Always Watching Me over the Airwaves

Google surprised us again this week with yet another bold announcement. With My Location Mobile Maps will be able to tell you where you are. But fear not, big-brother or stalker phoebes. In contrast to Google’s free WiFi service, Mobile Maps has made the very intelligent decision to not bother to know where you are. All My Location knows is an arbitrary identification number (not your MDN, which is your seven digit phone number) that is associated with your mobile device.

The challenge for operators is that whether their LBS platforms provide anonymity or not, it will be difficult for them to shake off the perception that they do not. The network knows the MDN associated with the device; the MDN is associated with the account. The account not only holds information about the identity of the subscriber, but even other facts such as mailing address and credit card number.

Google’s announcement also sparked new discussions about how the carriers ought to release LBS APIs that application developers can take advantage of. This only speaks for the U.S. operators’ inability to effectively educate the media. After all, as I have posted before, some operators do have open (or semi-open, depending on whether economics are part of the definition) APIs. So here is a quick snapshot of carrier supported LBS APIs for developers:

Verizon Wireless
Sprint
ATT

Right now Mobile Maps is limited to smart devices such as Blackberry, Windows Mobile, and Symbian. However, in America it is feature phones that occupy the largest footprint today. So why doesn’t Google take advantage of the semi-open API’s provided by operators? Hmm… perhaps they will soon… Or perhaps the economics get a little murky since operators impose revenue share models on subscriptions to on-deck applications. To make things even more complicated, with Brew operators a third party is also involved: Qualcomm. In contrast, Google’s model is based on advertising, which means giving the service away for free. So perhaps with a little creativity, and suppression of egos, all players could come to friendly terms that would ultimately benefit us, the end users.

Regardless of how this will pan out, the truth is Google’s is definitely a good long term strategy; eventually most, if not all, devices will be open smart devices.

I end this post with the real question that I have: will Google make Mobile Maps open like its online counterpart some day?

(Here is a good interview with the Google Maps product manager, Steve Lee).