Mark your calendars! March 19-20 is Verizon’s Open Development conference.
But what does this mean exactly? If you are an application developer, don’t book your flight to NYC just yet. For starters, the conference is not for all developers.
The first step towards enabling an open platform environment is getting device manufacturers on board and in sync with each other. This explains why the first conference targets device developers. During the conference Verizon will review its technical device standards. The question is are these “standards” standard with respect to the rest of the devices in the world?
On a side note: another, perhaps even bigger announcement is the “company’s desire to encourage innovation, give customers wireless choices, and quickly address opportunities to expand the wireless market”. I just love the sound of that!
Related posts: GigaOm, mobilebuzz
Wednesday, January 23, 2008
One Small Step for Verizon, One Big Step for Mankind
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Labels: cellphones, mobile, mobile applications, open platform, Verizon
Sunday, January 20, 2008
Guitar Hero Any Time, Any Where!
Since this has become my latest addiction I thought I would post a quick review:
It is a really good app based on an outstanding video game. Hands On Mobile has done a superb job transposing the guitar-based UI to a handset.
- It works just like Guitar Hero, except there are only three keys (instead of five)
- The graphics are also pretty good and true to the game
- The AV synchronization is almost perfect (every once in a while a note will be slightly off, but this is barely noticeable to someone who has worked on mobile video applications before)
- The sound on the Verizon Chocolate is pretty good, especially with stereo head phones
What I didn't find optimal:
- No free-demo available?! That’s kind of sketchy! So in order to try the game I had to pay for the 1st month’s subscription. Talk about a deterrent for some folks out there
- Interesting pricing strategy going on here: only four songs available with the 1st month’s subscription. One can work his way up to fifteen songs total (three at a time). But given how addictive the game is, unless more songs are available soon, there will be little incentive for folks to renew their subscription beyond five months. This makes it better to simply pay the indefinite package upfront
- The biggest drawback is that one can only have two songs residing in the phone at the same time. To switch from resident songs to the other two songs, the full songs must be downloaded. Translation: almost a minute to download each song (too bad one can’t take a Guitar Hero break during)
- And the ever present problem with mobile anything: when I play to “Suck my Kiss” (by the Red Hot Chili Peppers) it feels more like “Suck My Battery” just after a few plays
The game is currently sold exclusively on Verizon phones. One can download it through Fun & Games on GetItNow (or the Brew deck for mobile geeks out there familiar with the term). One can pay $4.49 for a month to month subscription, or $11.99 to have indefinitely.

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Labels: brew, cellphones, games, gaming, GetItNow, guitar hero, hands on mobile, mobile, Verizon